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Wesnoth Units database

Death Knight

(image)

Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have come back to this world as Death Knights. Wielding the same weapons as in life, they command the Undead in their quest for revenge.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from:
Advances to:
Cost: 45
HP: 66
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDDeath Knight
Abilities: leadership
(image)battle axe
blade
11 - 4
melee
(image)crossbow
pierce
6 - 2
ranged
Resistances:
blade10%
pierce30%
impact-10%
fire-20%
cold60%
arcane-50%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove260%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable-0%
Village160%